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I'M BACK!

oyun multi mi???

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the png mall demo is amazing, great job :)

Thanks, could you actually either write a small explanation of what happened as you played and what you were thinking, doing, and were confused about as you played? If you could post this on the YouTube community post comment OR email me at support@derndeff.com, I would greatly appreciate it. : ) So far I haven't had anyone play while I was watching, so a written summary is the best I'll get until then.

I will send you an email about everything

i like it but i think there's a couple things that should be worked on urgently:

  • So far i've only seen hiding spots on the main floor, if you go on the stairs it's up to you if you can outrun the png's, which in the case of el silbon is pretty much impossible, specially when the map generation just makes an enormous tight corridor.
  • The game doesn't tell you anything about the monsters, i only learned that i could see one of the monster with the stereoscope because i watched one of your videos
  • Doors are very hard to see, make them brighter or add a colored outline (spent an hour playing before i found the staircase)
  • The monsters are incredibly fast, making it basically impossible to outrun them in any scenario, unless you have countless corners to buy yourself a little more time or you have a hiding spot nearby. Gmod makes nextbots only be able to catch you if you're running in a straight line for a long time.
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how are you doing man? It's been a long time and I hope you are doing great :) Btw how is png mall going, I can't wait to play it!

I'm good! A fun demo and a video will be out soon, just keep an eye out on the YouTube channel. Making full-sized games is slow and hard, I'll leave it at that haha

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Hi Derndeff! I recently discovered your channel through PNG Mall. I have it wishlisted on Steam and am really excited for it! Could we expect to hear some news on it soon? :)

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Hey there! I have enough polished and put together right now for a demo, but there's a few more things I'm currently adding to make the demo a fully, more cohesive experience. I'm also going to make a new trailer and do a little rebranding for the game to make it more marketable, and then I'll make a video and release the demo (all of this is a lot of work for marketing!). At the very latest, there will be a demo out for Steam's October next fest (with a YouTube video), but I would expect to hear sooner.  I will likely put together a discord and announce that probably on a YouTube community post so that people can help play test.

I could have released stuff earlier, but I've never made a full game before and I'm worried Steam users have a bit of a higher quality expectation, haha. I'm also banking a fair bit of marketing strategy on YouTube gaming videos, so I want the demo to be a great reflection and a good tease of what the game has to offer. I'm playing it safe on the quality and polish end, and it means I'm a bit slower than I'd like lol.

Thanks for reaching out!

Yo, thanks for the response! I'm glad the game is still being worked on! I was actually wondering earlier if you had a Discord for the game. Will definitely be joining! Really excited for the full release! :D

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